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Interview produced by Yamri Taddese.// Subreddit for news, discussion and more about Ubisoft's Assassin's Creed franchise. Horizon: Forbidden West is available now for the Sony PlayStation 4 and PlayStation 5. Perhaps most encouragingly, it carries a message of optimism and friendship - a welcome change from games in the genre that often wallow in cynicism and brutality. Horizon: Forbidden West is an astonishing achievement in game and environmental design.

But what Guerrilla Games does well, it does better than perhaps any other maker of big-budget prestige games out there today.

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The potential cultural missteps, along with a story that doesn't quite reach the heights of Zero Dawn, might give some fans of the series pause. But a vaguely Native American faction worshiping American soldiers as revered ancestors feels very strange, to say the least. I'm not the right person to judge whether or how culturally insensitive this might be. While some characters enjoy a satisfying story arc like Kotallo, left, played by Noshir Dalal), most of the Tenakth people in Horizon: Forbidden West are rough approximations of Native American stereotypes. The Tenakth worship them and have adopted several of their military traditions: calling fighters soldiers, their leaders marshals, and even saluting each other in a distinctly American manner. We do learn that the Tenakth found journals and voice recordings made by a fighter pilot squadron from the 2060s. We never learn exactly why the Tenakth - who are mostly dark-skinned - dress like this, nor why they speak a language filled with warrior tropes like blood and honour. The word doesn't make it into Forbidden West's script, but the design of the Tenakth unequivocally evokes imagery reminiscent of some Indigenous people, including feathered clothing, tattoos and warpaint. Some critics have raised the issue of Zero Dawn's tribes, noting the appropriation of Native American imagery and language, particularly the way the game describes warriors in Aloy's Nora tribe as "braves." (Guerrilla Games/Sony) Native American appropriation problems persist As a result it can struggle to give you a good vantage point, particularly when high-flying enemies zoom in for a dive-bomb.Īloy, left, and Erend, played by John Hopkins, enjoy a beer and a moment of rest between missions. Players can manipulate the camera, but it's placed a bit too close to Aloy's back.

Still, the breadth of options encourage experimentation. Others, like a slicer that requires you to throw and catch like a boomerang to adequately power it up, less so. New weapons, like an exploding javelin, feel great and are easy to pick up and use. It's not uncommon to get stuck on a rock by your feet and get stomped by a mastodon-like Tremortusk. The hectic fighting can mix with the terrain in unfortunate ways at times.
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Using Aloy's Focus - an old world "relic" resembling a Bluetooth headset that can interact with old technology and add an augmented reality overlay to much of the natural world - she can scan machines for the weak points and form an attack plan.

Horizon: Forbidden West throws players against new enemy machines like this Dreadwing, a bat-like creature. In that respect, Amsterdam-based developer Guerrilla Games plays it relatively safe, while adding some much-appreciated tools and weapons as Aloy treks across the giant map that stretches from the Grand Canyon in Arizona to the sunken ruins of San Francisco. In the sequel to 2017's Horizon: Zero Dawn, Aloy will still spend most of her time as a lone wolf, fighting off human rebels and robotic dinosaurs the size of a double-decker bus.
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As an exile from the reclusive Nora tribe, Aloy (voiced by Ashly Burch) is uncomfortable with the public adulation.īut she - and gamers along for the ride - will have to learn some tough lessons, including how to ask for support from friends, allies and frenemies alike, to save the world a second time. This story contains minor spoilers for Horizon: Forbidden West and Horizon: Zero Dawn.Ī few hours into Horizon: Forbidden West, the latest marquee open-world adventure game for Sony's PlayStation, heroine Aloy stares at a statue of herself rendered in gold.Ī plaque at its base hails her as the saviour of the city of Meridian, after her role in a major battle six months earlier.
